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WHAT WAS MY CONTRIBUTION ?
ENVIRONMENT MODELING | TEXTURING
As a CG Generalist, I transformed rough concepts into production-ready assets, modeling environments and character props. I created texture maps in Substance Painter and developed shading networks in Unreal Engine 5.3, using Procedural Content Generation and decals for added realism.
LOOK DEV | LIGHTING
I assembled and optimized all environments inside Unreal Engine 5.3, utilizing Nanite for high-fidelity assets and Lumen for real-time global illumination and reflections. I leveraged ray-traced shadows and emissive lighting to achieve photorealistic results, ensuring consistency with the project’s art direction.
KEYFRAMES
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